Press Start the year. Your village begins with three children, a farmer and a cat.
Each day, fill the job bar before dusk. The crowd works on its own. The sun clock beside the job counts the seconds to dusk, and the pale band on the job bar shows where today's work will reach by then: green means you will make it, striped amber means you are falling short.
When a village moment card appears, the day waits for you. Each answer lists what it does, one line per effect: green lines help, rose lines cost you. Tap the answer you want.
Finished jobs earn thanks. Missing a job before dusk costs one of your three hearts.
At each village meeting, pick tomorrow's job (steady or stretch), welcome one newcomer, then spend thanks on improvements if you like. Finish all twelve days to complete the year.
Controls
Touch or mouse: tap a moment answer during the day, and the job, newcomer and improvement cards at each meeting.
Keyboard: 1 and 2 (or the left and right arrow keys) answer a village moment. In a meeting, 1 to 4 choose a newcomer. Tab and Enter or Space work on every button.
Use the toolbar for pause, help, restart, optional sound and fullscreen. Pausing stops everything, and a moment card stays open until you answer it.
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How to play It Takes a Village
Grow a cheerful crowd of villagers and finish twelve seasonal jobs before dusk. Pick each job and newcomer, answer little village moments and raise buildings that change the village.
Press Start the year. Your village begins with three children, a farmer and a cat.
Each day, fill the job bar before dusk. The crowd works on its own. The sun clock beside the job counts the seconds to dusk, and the pale band on the job bar shows where today's work will reach by then: green means you will make it, striped amber means you are falling short.
When a village moment card appears, the day waits for you. Each answer lists what it does, one line per effect: green lines help, rose lines cost you. Tap the answer you want.
Finished jobs earn thanks. Missing a job before dusk costs one of your three hearts.
At each village meeting, pick tomorrow's job (steady or stretch), welcome one newcomer, then spend thanks on improvements if you like. Finish all twelve days to complete the year.
Controls
Touch or mouse: tap a moment answer during the day, and the job, newcomer and improvement cards at each meeting.
Keyboard: 1 and 2 (or the left and right arrow keys) answer a village moment. In a meeting, 1 to 4 choose a newcomer. Tab and Enter or Space work on every button.
Use the toolbar for pause, help, restart, optional sound and fullscreen. Pausing stops everything, and a moment card stays open until you answer it.