Put the tile in your hand on an open spot (a dashed outline) beside the meadow. Each placement uses one tile from your stack, and the meadow ends when the stack is empty.
Turn the tile before placing it. Each touching edge that matches scores 10. River and path edges must touch the same kind, so those spots only take tiles that keep them connected.
A perfect fit touches two or more tiles with every edge matching and scores 10 more for each one. If it touches three or more, you win the tile back; filling a gap ringed by six tiles wins one more and 60 points.
Some tiles carry a quest. When you place one, it joins an area (for example a forest) and sets a target size. Grow that area to the target to win 3 to 6 tiles and bonus points. If the area closes off with no open edge before then, the quest is lost.
Up to three quests run at once, and later ones ask for more. Final scores of 1,000, 2,200 and 3,600 earn one, two and three stars.
Controls
Touch: tap an open spot to preview the tile there, tap Rotate (or the tile in hand) to turn it, then tap Place or tap the spot again. Drag to pan and pinch to zoom.
Mouse: point at a spot to preview, click to place, scroll the wheel to turn the tile. Drag to pan; use Ctrl and the wheel (or pinch a trackpad) to zoom.
Keyboard: arrow keys pick an open spot, R or E turns clockwise, Q turns back, Enter or Space places, plus and minus zoom, F shows the whole meadow.
Tap a quest at the top (or side) to find its area. Pause, restart, mute and help are in the toolbar.
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How to play Meadow Maker
Place hex tiles from a limited stack, match terrain edges, connect rivers and paths, and finish quests to win tiles back.
Put the tile in your hand on an open spot (a dashed outline) beside the meadow. Each placement uses one tile from your stack, and the meadow ends when the stack is empty.
Turn the tile before placing it. Each touching edge that matches scores 10. River and path edges must touch the same kind, so those spots only take tiles that keep them connected.
A perfect fit touches two or more tiles with every edge matching and scores 10 more for each one. If it touches three or more, you win the tile back; filling a gap ringed by six tiles wins one more and 60 points.
Some tiles carry a quest. When you place one, it joins an area (for example a forest) and sets a target size. Grow that area to the target to win 3 to 6 tiles and bonus points. If the area closes off with no open edge before then, the quest is lost.
Up to three quests run at once, and later ones ask for more. Final scores of 1,000, 2,200 and 3,600 earn one, two and three stars.
Controls
Touch: tap an open spot to preview the tile there, tap Rotate (or the tile in hand) to turn it, then tap Place or tap the spot again. Drag to pan and pinch to zoom.
Mouse: point at a spot to preview, click to place, scroll the wheel to turn the tile. Drag to pan; use Ctrl and the wheel (or pinch a trackpad) to zoom.
Keyboard: arrow keys pick an open spot, R or E turns clockwise, Q turns back, Enter or Space places, plus and minus zoom, F shows the whole meadow.
Tap a quest at the top (or side) to find its area. Pause, restart, mute and help are in the toolbar.