Press Play. Fruit wobbles on the branches before it drops, and its shadow on the grass shows where it will land.
Move the basket under the falling fruit. Drag anywhere on the orchard (the basket slides under your finger), move the mouse, or hold the arrow keys or A and D.
The market crate shows the fruit it needs, and that fruit glows as it falls. Each one caught scores 100 points and fills a slot; any other fruit scores 30.
Fill every slot to send the crate off for a bonus that grows with each crate, then a new order arrives. Every fifth full crate also restores a heart.
You have three hearts. A fruit the crate needs that hits the grass costs half a heart. Catching a bee or a spiky burr costs a whole heart. A rotten apple costs no heart but spoils the crate, emptying the fruit already in it. Letting hazards and spare fruit fall costs nothing.
Catch fruit in a row to build a combo: every five catches add half to the multiplier, up to three times the points. Losing a heart or catching a rotten apple ends the combo.
Golden apples score 250 and fill any slot. Catch a bubble for a power-up: a wider basket, a slow breeze that halves the falling speed, or a fruit magnet that pulls nearby fruit in. A bar under each power-up shows the time left.
Every full crate makes the orchard busier: burrs from crate 2, rotten apples from crate 3, plums and bees from crates 4 and 5, wind from crate 6, and more fruit falling at once. The harvest ends when your hearts run out.
Controls
Touch: drag or tap anywhere on the orchard; the basket slides under your finger.
Mouse: move the pointer over the orchard and the basket follows. No clicking is needed.
Keyboard: hold Left and Right arrows or A and D. The orchard takes focus when a harvest starts.
Toolbar: pause, restart, sound, help, and fullscreen. Results screens only continue with their Play again and Title buttons.
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How to play Orchard Catch
Steer a wicker basket under falling apples, pears, and plums, fill market crate orders, and dodge bees, burrs, and rotten apples.
Press Play. Fruit wobbles on the branches before it drops, and its shadow on the grass shows where it will land.
Move the basket under the falling fruit. Drag anywhere on the orchard (the basket slides under your finger), move the mouse, or hold the arrow keys or A and D.
The market crate shows the fruit it needs, and that fruit glows as it falls. Each one caught scores 100 points and fills a slot; any other fruit scores 30.
Fill every slot to send the crate off for a bonus that grows with each crate, then a new order arrives. Every fifth full crate also restores a heart.
You have three hearts. A fruit the crate needs that hits the grass costs half a heart. Catching a bee or a spiky burr costs a whole heart. A rotten apple costs no heart but spoils the crate, emptying the fruit already in it. Letting hazards and spare fruit fall costs nothing.
Catch fruit in a row to build a combo: every five catches add half to the multiplier, up to three times the points. Losing a heart or catching a rotten apple ends the combo.
Golden apples score 250 and fill any slot. Catch a bubble for a power-up: a wider basket, a slow breeze that halves the falling speed, or a fruit magnet that pulls nearby fruit in. A bar under each power-up shows the time left.
Every full crate makes the orchard busier: burrs from crate 2, rotten apples from crate 3, plums and bees from crates 4 and 5, wind from crate 6, and more fruit falling at once. The harvest ends when your hearts run out.
Controls
Touch: drag or tap anywhere on the orchard; the basket slides under your finger.
Mouse: move the pointer over the orchard and the basket follows. No clicking is needed.
Keyboard: hold Left and Right arrows or A and D. The orchard takes focus when a harvest starts.
Toolbar: pause, restart, sound, help, and fullscreen. Results screens only continue with their Play again and Title buttons.