Press Play. Treats come out of the oven chute and roll along the belt toward the far end, where they fall off.
Each order box shows what its customer wants, such as 2 cookies and 1 coffee, and a timer bar. Treats that an open order needs glow on the belt.
Drag a treat onto an order box that still needs it. While you drag, the boxes that take it light up green. A tap only picks a treat up; tap a box next to send it there.
When every slot in a box is filled, the box is packed and sent. You score 10 points for each treat and 25 per treat in a shipped box, plus up to half again for time left on its timer.
Ship the next box within 9 seconds to build a combo: each step adds a quarter to the multiplier, up to three times the points.
A box that does not want the treat refuses it. The treat goes back on the belt, the customer loses 3 seconds of patience, and the combo ends. Burnt toast goes in no box, so leave it to roll off.
If a box's timer runs out, the customer leaves and you lose one of three hearts. Lose all three and the bakery closes.
Every few boxes a new shift starts: croissants join in shift 2, cupcakes and burnt toast in shift 3, and paw cookies, stopwatches, and gift boxes in shift 4. More customers arrive, orders get bigger, and the belt speeds up.
Drop a stopwatch on a box to refill its timer. Ship a gift box to win back a lost heart.
Controls
Touch or mouse: drag a treat from the belt onto an order box. Or tap a treat to pick it, then tap a box.
Keyboard: Left and Right arrows (or A and D) pick a treat on the belt, and 1 to 4 send it to that order box. With nothing picked, 1 to 4 send the treat nearest the end of the belt that the box needs. Escape puts a picked treat down.
Toolbar: pause, restart, sound, help, and fullscreen.
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How to play Bakery Belt
Drag cookies, coffee, and pastries off a moving conveyor into customer order boxes before their timers run out.
Press Play. Treats come out of the oven chute and roll along the belt toward the far end, where they fall off.
Each order box shows what its customer wants, such as 2 cookies and 1 coffee, and a timer bar. Treats that an open order needs glow on the belt.
Drag a treat onto an order box that still needs it. While you drag, the boxes that take it light up green. A tap only picks a treat up; tap a box next to send it there.
When every slot in a box is filled, the box is packed and sent. You score 10 points for each treat and 25 per treat in a shipped box, plus up to half again for time left on its timer.
Ship the next box within 9 seconds to build a combo: each step adds a quarter to the multiplier, up to three times the points.
A box that does not want the treat refuses it. The treat goes back on the belt, the customer loses 3 seconds of patience, and the combo ends. Burnt toast goes in no box, so leave it to roll off.
If a box's timer runs out, the customer leaves and you lose one of three hearts. Lose all three and the bakery closes.
Every few boxes a new shift starts: croissants join in shift 2, cupcakes and burnt toast in shift 3, and paw cookies, stopwatches, and gift boxes in shift 4. More customers arrive, orders get bigger, and the belt speeds up.
Drop a stopwatch on a box to refill its timer. Ship a gift box to win back a lost heart.
Controls
Touch or mouse: drag a treat from the belt onto an order box. Or tap a treat to pick it, then tap a box.
Keyboard: Left and Right arrows (or A and D) pick a treat on the belt, and 1 to 4 send it to that order box. With nothing picked, 1 to 4 send the treat nearest the end of the belt that the box needs. Escape puts a picked treat down.
Toolbar: pause, restart, sound, help, and fullscreen.