Tap a round knob to pick the four books around it. Tap it again to turn them clockwise, or use the ↺ and ↻ buttons.
Put every book on the shelf that shows its symbol: Fern, Sun, Berry and, in taller bookcases, Moon. A finished shelf can still move.
New ideas arrive one at a time. A clasped book never moves; the other three books in its square go around it. Numbered picture books must stand in order, 1 on the left.
Biscuit the cat naps on a knob, which will not turn. A turn that moves a book under her wakes her, and she curls up on the knob you just turned. Heavy tomes (the brass ↺ badge) only turn counterclockwise.
Par is the fewest turns possible. Finish at par for 3 ribbons, within three turns of par for 2, or in any number of turns for 1. A hint shows the next turn but caps that puzzle at 2 ribbons.
Undo and Reset are free and take turns off your count. Solving a puzzle opens the next two, so you can skip one.
Controls
Touch or mouse: tap a knob, then tap it again or use the turn buttons. Undo, Reset and Hint sit beside them.
Keyboard: arrow keys pick a knob, E turns clockwise, Q turns counterclockwise, U undoes, R resets, H shows a hint and Escape opens the puzzle menu. Tab and Enter work on every button.
Use the shared toolbar for pause, restart, sound, help and fullscreen.
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How to play Book Nook Shuffle
Turn four books at once to put every book on its own shelf. 36 calm puzzles in four library rooms, with free undo and no clock.
Tap a round knob to pick the four books around it. Tap it again to turn them clockwise, or use the ↺ and ↻ buttons.
Put every book on the shelf that shows its symbol: Fern, Sun, Berry and, in taller bookcases, Moon. A finished shelf can still move.
New ideas arrive one at a time. A clasped book never moves; the other three books in its square go around it. Numbered picture books must stand in order, 1 on the left.
Biscuit the cat naps on a knob, which will not turn. A turn that moves a book under her wakes her, and she curls up on the knob you just turned. Heavy tomes (the brass ↺ badge) only turn counterclockwise.
Par is the fewest turns possible. Finish at par for 3 ribbons, within three turns of par for 2, or in any number of turns for 1. A hint shows the next turn but caps that puzzle at 2 ribbons.
Undo and Reset are free and take turns off your count. Solving a puzzle opens the next two, so you can skip one.
Controls
Touch or mouse: tap a knob, then tap it again or use the turn buttons. Undo, Reset and Hint sit beside them.
Keyboard: arrow keys pick a knob, E turns clockwise, Q turns counterclockwise, U undoes, R resets, H shows a hint and Escape opens the puzzle menu. Tab and Enter work on every button.
Use the shared toolbar for pause, restart, sound, help and fullscreen.