CozyWorld game guide · By CozyWorld

This guide covers our own game, written from the current game rules and browser checks.

Full House Bakery Guide: Recipes and Regulars

Pairs make Twin Cookies, runs make Swiss Rolls and three plus two makes a Layer Cake. Here is how scoring works and how to build a bakery that feeds every queue.

Full House Bakery is our cozy card roguelite. Your pantry is a deck of flour, butter, sugar and berry cards numbered 1 to 10, and each day you bake cakes from them to feed a growing queue of customers. The rules fit on one card, but the choices get richer every day: which cakes to chase, when to swap, and which regulars to seat in your café. This guide covers all three.

Full House Bakery title illustration: a warm bakery with a glowing brick oven, a three-tier cake, a café cat, a chef and customers at the counter, and fanned ingredient cards showing three 7s and two 4s.

The recipes

You hold seven cards and can bake up to five at once. The cards you choose make the best recipe they can. A single card is a Crumb Cake. Two of the same number are Twin Cookies, two different pairs are Sandwich Cookies, three of a number are a Triple Scone and four are a Four-Tier Cake. Five numbers in a row make a Swiss Roll, five cards of one ingredient make a Single-Batch Loaf, and three of one number with two of another make a Layer Cake. Five numbers in a row that are all one ingredient make the Showstopper.

Numbers do not wrap around, so 8, 9, 10, 1, 2 is not a Swiss Roll. The open-book button beside Swap shows every recipe with its current slices and sweetness.

How a bake is scored

Every recipe starts with base slices and sweetness. The cards that make the recipe add their numbers to the slices: a pair of 7s adds 14, but a spare 9 held alongside it adds nothing. Your regulars then add slices or sweetness, and some multiply the sweetness. Slices times sweetness is the number of slices baked.

Those slices feed the queue from the front. Some customers wish for something special, shown by an icon beside them, such as berries, a pair or better, or a Layer Cake. If the bake that finishes their order matches, they tip a coin, or two for the harder wishes. The preview shows the recipe and total before you commit, so try a few combinations.

Actual Full House Bakery gameplay on day 4, the village fete: 320 of 440 slices are baked and three of five customers hold cake boxes, five regulars sit in the café, and a 6 of flour and a 6 of berries are chosen for Twin Cookies previewing 82 slices times 5 sweetness equals 410.
Actual browser gameplay on day 4. A pair of 6s makes Twin Cookies; the preview shows 410 slices, enough to feed the rest of the queue.

Bakes, swaps and the special days

Each day gives you four bakes and three swaps. A swap throws away the cards you choose and draws replacements, without using a bake. Use swaps early: a pair or better scores far more than a Crumb Cake, and five-card recipes add every card's number. If the queue is still hungry after your last bake, the bakery closes and the year ends.

Day 4 is the village fete, with only three bakes but double tips. Day 8 is a wedding, where Layer Cakes get double sweetness. Day 12 is the winter market, the busiest day of all, with five bakes. Leftover bakes are worth a coin each when a day ends, so finishing early pays.

Choosing regulars and pages

Between days you visit the market stall. Two regulars look for one of your five café seats. Some add a little to every bake, like the baker's apprentice. Others reward a plan: the knitting twins double sweetness for Twin and Sandwich Cookies, Rolling-pin Rosie triples it for Swiss Rolls, and the village choir doubles it for Layer Cakes and bigger. Multipliers grow more valuable as your recipes improve, so a strong multiplier is often worth waving goodbye to an early regular for.

Two recipe pages are on offer each day, and each levels one recipe, adding both slices and sweetness. Pages for the recipe you bake most are usually the best buy. Pantry items add high cards of one ingredient or throw out your three lowest cards, which makes loaves and big pairs more likely.

Actual Full House Bakery market before day 6 with 11 coins: the café cat and Rolling-pin Rosie want seats in a full café, recipe pages for Sandwich Cookies and Crumb Cake, and fresh butter.
Actual market screen. The café is full, so hiring someone new means waving a regular goodbye first.

Controls, saving and accessibility

Tap or click cards to choose them, then Bake or Swap. On a keyboard, number keys 1 to 7 choose cards from left to right, B bakes and S swaps, and Tab with Enter or Space works on every button. There are no timers, so every decision can take as long as you like.

Ingredients differ in picture as well as color: a flour sack with wheat ears, a butter block, a stack of sugar cubes and a berry cluster. Only your best score is saved, on this device, and a year in progress is not. We checked the game with automated desktop and phone browser runs and simulated hundreds of years to tune the difficulty. These are not tests on physical devices or with real players.

Open the bakery again

Every year deals different cards, wishes and market stalls, so the best plan changes from run to run. Try building around a different recipe next time. If you would rather plan a crowd than a hand of cards, It Takes a Village is our cozy crowd builder with a similar twelve-day year.

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